Highly powerful Principles of Innovation from TRIZ system
The 40 TRIZ principles are
abstract inventive principles identified by Russian scientist Altshuller to be
the principles behind all past inventions and so he concluded that new
innovations also will be based on these principles only. By deep study of
200000 patents, Altshulller arrived at this momentous result. These principles form the core component of TRIZ.
40 inventive principles of TRIZ
Principle 1: Segmentation:
Divide into parts
or sections of similar nature: water jet as a cutting tool
Design an object
using modules: a software
Principle 2: Taking out or Extraction:
Extract the
disturbing part or property from an object: Split air-conditioner
Principle 3: Local quality:
Adapt the individual
properties or parts of the object to the required local conditions: Handle grip
of a motorcycle
Principle 4: Asymmetry:
Increase asymmetry: fashion design
Principle 5: Merging, Consolidation or combining:
Merge or combine
similar objects, ideas or operations: microprocessor chip
Principle 6: Universality:
Eliminate other
parts to combine all functionalities into one part; the single part acts
universally for all functions: Swiss army knife
Principle 7: Nested doll:
Russian nested
doll has in it a smaller doll that again has a still smaller doll and so on:
folding umbrella, telescopic camera tripod
Principle 8: Anti-weight:
To compensate for
the weight of an object, merge it with other objects that provide
lift: Hot air or helium balloon
Principle 9: Preliminary anti-action:
When it is
necessary to perform an action with both harmful and useful effects,
this should be replaced with anti-actions to control harmful effects: use
masking tape when painting difficult edges
Principle 10: Preliminary action:
Perform the
required change of an object in advance: self-adhesive postage stamps
Principle 11: Beforehand cushioning:
Prepare emergency
means beforehand to compensate for the relatively low reliability of an
object: air-bag in a car
Principle 12: Equipotentiality:
If an object has
to be raised or lowered, redesign the object’s environment so the
need to raise or lower is eliminated or performed by the environment:
Place a heavy object on ice, and let ice melt in order to lower it.
Principle 13: The other way round:
Opposite way of
acting: moving sidewalk with standing people
Principle 14: Spheroidality – Curvature:
Move from flat
surfaces to spherical ones: Use arches and domes for strength in architecture
Principle 15: Dynamics:
Change the
object (or outside environment) for optimal performance at every
stage of operation: Gel fillings inside seat allow it to adapt to user
Principle 16 : Partial or Excessive actions:
If you can’t
achieve 100 percent of a desired effect - then go for more or
less: Over-fill holes with plaster and then rub back to smooth
Principle 17: Another dimension:
Move into an
additional dimension - from one to two - from two to three: 3D movies
Principle 18: Mechanical vibration:
Cause an object to
oscillate or vibrate: musical instrument
Principle 19: Periodic action:
Instead of
continuous action, use periodic or pulsating actions: Lighthouse lamp,
siren
Principle 20: Continuity of useful action:
Carry on work
without a break. All parts of an object operating constantly at full
capacity: Flywheel stores energy when a vehicle stops, so the motor can
keep running at optimum power.
Principle 21: Skipping or Rushing Through:
Conduct a process,
or certain stages of it (e.g. destructible, harmful or hazardous
operations) at high speed: Flash photography
Principle 22 : Blessing in disguise - Harm into benefit:
Use harmful
factors (particularly, harmful effects of the environment or
surroundings) to achieve a positive effect : Use waste heat to generate
electric power
Principle 23: Feedback:
Introduce feedback
to improve a process or action: Automatic volume control in audio circuits
Principle 24: Intermediary/Mediator:
Use
an intermediary carrier article or intermediary process: property dealer
Principle 25: Self-Service:
An object must
service itself by performing auxiliary helpful functions: drive-in
restaurant
Principle 26: Copying:
Replace
unavailable, expensive, fragile object with inexpensive copies: imitation
jewellery
Principle 27: Cheap short-living objects:
Replace an
expensive object with a multiple of inexpensive objects, compromising
certain qualities, such as service life: disposable nappies, paper cups etc.
Principle 28: Mechanics substitution:
Replace a
mechanical system with a sensory one: retina scan
Principle 29: Pneumatics and hydraulics:
Use gas and liquid
parts of an object instead of solid parts (e.g. inflatable, filled with
liquids, air cushion, hydrostatic, hydro-reactive): hovercraft
Principle 30: Flexible shells and thin films:
Tarpaulin car
cover instead of garage
Principle 31: Porous materials:
Make an object
porous or add porous elements (inserts, coatings, etc.)
Principle 32: Color changes:
Change the colour
of an object or its external environment: light sensitive sunglasses
Principle 33: Homogeneity:
Objects
interacting with the main object should be of same material (or
material with identical properties): Join wooden components using (wood) dowel
joints
Principle 34: Rejecting, Discarding – Recovering, Regeneration:
After completing
their function (or becoming useless) reject objects, make them go away,
(discard them by dissolving, evaporating, etc) or modify during the
process: multi-stage rocket driven spaceship
Principle 35: Parameter Changes:
Change the
physical state (e.g. to a gas, liquid, or solid): transport liquid
petroleum gas
Principle 36 : Phase transitions:
Use phenomena of
phase transitions (e.g. volume changes, loss or absorption of heat,
etc.): superconductivity
Principle 37: Thermal expansion:
Use thermal
expansion, or contraction, of materials: Shrink-wrapping
Principle 38 : Accelerated oxidation:
Replace common air
with oxygen-enriched air: Place asthmatic patients in oxygen tent
Principle 39 : Inert atmosphere:
Replace a normal
environment with an inert one: Vacuum packaging
Principle 40: Composite materials:
Change from
uniform to composite (multiple) materials: Glass-reinforced plastic
As you see the principles are
too many, and on top of it, very abstract. It takes quite a lot of time to
absorb the essence of these principles.
To do it, please go through the
principles (get various forms of 40 principles from net), try to understand
them and the least but not the least, try to find out from your environment
clear application of one or more than one of the 40 inventive principles. If you
identify yourself, your absorption of the principles will be better and quicker.
Remember, these principles are
not only valuable for innovative idea generation, but also very useful in real
life problem solving.
Next session also we will dwell on
TRIZ principles.
Read my main blog on Innovation & Problem Solving and the other related blog on Innovation - Basic Principles
Read my main blog on Innovation & Problem Solving and the other related blog on Innovation - Basic Principles
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